FTL (2012)
![HardwareMag](https://myreadingroom.s3.ap-southeast-1.amazonaws.com/img/magazine/bpWIHGhjCiO7dI9iqIjHSkqi0SW6SJu4wIkOve7f.png)
![Portrait of Tammy Strobel](https://myreadingroom.s3.ap-southeast-1.amazonaws.com/img/media/20867/c/landscape.jpg)
A MICRO-MANAGER’S DREAM COME TRUE, FTL (Faster Than Light) is a spaceship simulator as well as rogue-like adventure game. You have your ship, partitioned into various rooms and systems in a top down view that you manage with your crew. Battles are many and enemy ships are similarly represented in a top down view and here’s where things get dicey. Everything happens at breakneck speeds as you’re fired upon, you have to choose how to manage your resources, which fires to put out, which systems to save or repair, all while probing the enemy’s defences and targeting their systems. You basically had to play—faster than light—and the difficulty scarred me to this very day. This was a game I enjoyed most, watching others play.
By Zachary Chan PICTURE SUBSET GAMES, 123RF