Putting Fun Back in Gaming

A tight and well-presented package that makes entertainment its life’s purpose from start to finish.

Portrait of Tammy Strobel
A tight and well-presented package that makes entertainment its life’s purpose from start to finish.
My Reading Room
Ratchet & Clank (PS4) 

I had homing missiles, ricocheting disc blades, and even a lava-spewing flamethrower but none of these seemed appropriate for the brutish warbot approaching me. A towering hulk of guns and armor, eyes gleaming red, it was the very model of intimidation. So I turned it into a sheep, just before making it dance to ‘80s beats. Ratchet & Clank harkens back to a time where games as whole were far more playful than they were serious.

The game isn’t shy with color, transporting me through worlds that run from scenic to industrial, inhabited by all manner of creatures. One moment I’m fighting sentient toxic sludge through sewers and the next I’m chewing through waves of robots in a Hardware space station. And the benefit of stylized art is that it all brims with energy. Boxes and enemies burst into showers of bolts, the in-game currency, while lasers and explosions of varying intensities plaster the screen. It easily turns into a confusing mess, but it doesn’t take long to figure out enemy patterns and where to move. The best part is that most of those lasers and explosions are mine. Weapons in Ratchet & Clank have always been a selling point.

Not only is each unique in its application, they’re all incredibly fun too. Much like the game itself, what at first seems normal and idyllic quickly gets turned up to eleven. My lava-spewing flamethrower began life as a regular old flamethrower; it was only through an excellent upgrade system that it finally evolved into a kid’s dream. The same can be said for my blaster pistol, which now shoots multiple bolts of plasma, or my sniper rifle that essentially slows down time.

Then there’s the delightful Mr. Zurkon, something I’ll leave you to discover. The game plays along too. Either the weapon description starts including words such as “illegal” or “irresponsible” or the vendor starts commenting how you’re becoming too powerful. It’s a nice reinforcement of the power of fantasy.

As mentioned, upgrading is a well thought-out process. Based upon a hexagonal tile system, I’m free to decide how I’d like my weapon to improve. Perhaps I want to pack more ammo or need a higher rate of fire – either way, the choice is mine. The board fills up eventually and, with the right pre-requisites, an Omega variant can be unlocked for Challenge Mode, squeezing out even more upgrades.

My Reading Room
My Reading Room

Challenge Mode lets you replay things from the start, keeping only your weapons, bolt count, and collectibles. The mode is great for using weapons that were neglected in an earlier run, hunting collectibles and trophies, or just testing skills against tougher enemies. Make a point to grab those Gold Bolts because they unlock some neat options However, as great as it is, it also points out some of the game’s shortcomings. Ratchet & Clank takes out a number of visited planets from the original. It is short enough that anyone can finish it over the weekend, maybe even a Challenge run too if they’re set on it.

This is where we get into Hardware a highly subjective territory, because while we’re not getting a lot of hours, I found all of it to be deeply entertaining. With game length such a contentious issue in recent years, we’re seeing more single-player games turn to large open worlds padded with boring side quests. And more often than not, they overstay their welcome at one point or another. Ratchet & Clank doesn’t suffer from this, but there is a notable lack of mini-games the series is known for, particularly arena combat mode. There’s only hoverboard races, though even that is limited to two courses. In past installments, completing these optional mini-games served to either unlock hidden content or earn bolts for an elusive special weapon – fun, challenging little side activities that extended the game’s life.

Their absence only makes the campaign’s brevity all the more obvious. Which brings us to story, the one aspect that prevents Ratchet & Clank from reaching its full, five-star potential. Without spoiling things, the narrative feels rushed and disjointed at parts, mainly when it intersects with scenes from the film. In keeping things family friendly they’ve also altered the dynamic between Ratchet and his sidekick, Clank. Here, the two become best friends right from the start, which isn’t as captivating as compared to seeing the two form a bond throughout their adventure.

They’ve left out plenty of the edgier, adult humor popular at the time too – I mean, we are looking at a series with a sequel called “Up Your Arsenal”.

Unlike a tiered tree system like
most games, upgrading weapons
in Ratchet & Clank isn’t a linear
affair, giving the player full
control of what to get first.
Unlike a tiered tree system like most games, upgrading weapons in Ratchet & Clank isn’t a linear affair, giving the player full control of what to get first.
Your screen can get cluttered
from blowing things up as they
turn into a shower of nuts and
bolts. Remember to pick up gold
bolts if you see them.
Your screen can get cluttered from blowing things up as they turn into a shower of nuts and bolts. Remember to pick up gold bolts if you see them.
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