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Overwatch is a fun and fresh take on the team-based shooter that will appeal to everyone, even non-FPS fans.

Portrait of Tammy Strobel
Overwatch is a fun and fresh take on the team-based shooter that will appeal to everyone, even non-FPS fans.
Overwatch
Overwatch
Overwatch
Overwatch

Blizzard has conquered and revolutionized nearly every genre it has set its eyes on. From real-time strategy with Warcraft and Starcraft, to MMOs with World of Warcraft, to collectible card games with Hearthstone. So when it turned its gaze to team-based shooters, you always knew the result was going to be something special.

At first glance, Overwatch looks a lot like Team Fortress 2, a bright, cartoony team shooter with colorful characters battling it out over familiar map mechanics: Payload, King of the Hill, Point Capture. And in a lot of ways, Overwatch is heavily inspired by TF2. But in the same way World of Warcraft borrowed from Everquest, then fixed what didn’t work, Overwatch fixes everything that’s wrong with TF2 today.

Instead of massive maps of 24 players, Overwatch trims it to a lean 6v6, which emphasizes individual play while still requiring teamwork to succeed. And instead of complicated weapon and item loadouts, each of Overwatch’s 21 heroes has a specific, non-changing toolkit. So every time you run into, say Roadhog, you know he’s going to try to hook you. And perhaps the most polarizing change: there are no scoreboards displaying your kill/death ratio. You can see your own stats, but no-one else can. There are medals - gold, silver, bronze - that let you know how you’re doing relative to your team but that’s it. And without that all important K/D ratio, there’s less player toxicity, and more emphasis on map objectives.

With 21 heroes, you might think that some would be redundant or boring, but Blizzard has done such a great job designing each hero, you see almost everyone being played. There’s Zenyatta, the enlightened robot monk with the Shaolin attire, there’s D.Va, the South Korean pro Starcraft player turned mech-warrior, there’s Lucio, the rollerblading, wall-riding, freedom fighting DJ – everyone is fully fleshed out and has a fascinating background. The variety of heroes is huge too. While broadly being broken down into four archetypes: Offence, Defence, Tank, and Support, each character feels unique. If you like traditional FPS-style sniping, there’s Widowmaker, but if you want a cyborg ninja that double jumps, climbs walls, sprays shurikens and deflects bullets with his sword, you can pick Genji. In true Blizzard form, Overwatch even caters to players that don’t like or aren’t particularly good at FPS games with characters like Winston and Symmettra who don’t need to aim their guns, auto-locking onto nearby targets instead.

Blizzard has released a series of Pixar-quality animated shorts to flesh out the game’s lore.
Blizzard has released a series of Pixar-quality animated shorts to flesh out the game’s lore.
Auto-aim characters like Winston mean even players with bad aim can succeed in Overwatch.
Auto-aim characters like Winston mean even players with bad aim can succeed in Overwatch.
And despite the fact that each combatant only has a small toolkit, all of them have depth. Taking a cue from MOBAs, each hero has a primary fire (and a few have secondary or alternate fires), two cooldowns, and an Ultimate ability. Many of the abilities actively encourage teamwork, such as Reinhardt’s shield barrier, which provides a huge transparent shield for teammates to stand behind, and which they can shoot through. And some abilities can be used in clever ways that may not be immediately obvious, such as McCree’s flashbang grenade, which can be tossed over a Reinhardt shield to stun him, forcing him to lower his shield.
By far the most impactful plays in Overwatch are Ultimates, which can be game-changing, like Mercy’s Resurrect, which will bring back to life any dead teammates in a 15 yard radius. These big-impact plays add another level of strategy to Overwatch that you just don’t get with TF2, where games often end up stalemated with neither team gaining nor losing ground. In Overwatch, teams can save up their Ultimates and combo them together to devastating effect to break through choke points. 
Newly launched games rarely have the level of polish displayed by Overwatch, and Blizzard has a great track record for supporting its games so it should only get better in the next few months with balance tweaks and new characters and maps, all of which will be free by the way.
Expect a big e-sports push leading up to Blizzcon this year too. There are a few competitors currently vying for the top spot in the nascent team-based shooter genre, but right now, nothing even comes close to Overwatch.
At a glance
Developer: Blizzard entertainment
Platform: Pc (reviewed), xbox one, ps4
Players: Multiplayer (6v6) 
Genre: Team-based shooter
Price: $78.90 (ps4) $75.90 (xbox one/pc)